economy

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http://taxprof.typepad.com/taxprof_blog/2006/10/jec_warns_irs_d.html

JEC Warns IRS: Do Not Tax Virtual Economies websnapr

" ... issued a press release warning the IRS to not tax participants in on-line games." Odds on they will anyway - wars against abstract nouns have to be funded somehow, after all. Via the S
>30 days ago by PaulRaven, 2 Users, more info save
http://www.oriononline.org/pages/om/archive_om/Berry/Local_Economy.html

The Idea of a Local Economy websnapr

Uber travel bulletin board
>30 days ago by Bren, 1 User, more info save
http://www.msnbc.msn.com/id/19295719/

China could face a Japan-style debt crisis websnapr

Failure similar to Japan’s ‘Bubble Economy’ in early 1990s is seen
>30 days ago by osthamba, 1 User, more info save
http://secondlife.reuters.com/stories/2007/05/14/uk-panel-urges-real-life-treatment-for-virtual-cash/

UK panel urges real-life treatment for virtual cash websnapr

"Governments should apply real-world laws and regulations to virtual currencies in online worlds like Second Life to prevent potential money laundering, fraud and tax evasion, a report from a Bri
>30 days ago by PaulRaven, 1 User, more info save
http://www.centauri-dreams.org/?p=1146

Sizing Up the Asteroid Threat websnapr

"The risk of being blindsided by such an object emphasizes our need to develop a space-based observation platform [...] along with providing more accurate information about the movements of large
>30 days ago by PaulRaven, 1 User, more info save
http://www.viridiandesign.org/2007/01/viridian-note-00487-we-are-winning.html

Viridian Note 00487: We Are Winning websnapr

"The boiled frog is jumping. It turns out that a boiled frog always jumps. To think otherwise was a mere urban legend ... The frog has gotten the message. We are winning!" Realistic positivi
>30 days ago by PaulRaven, 1 User, more info save
http://terranova.blogs.com/terra_nova/2007/01/sl_economy_misu.html

SL Economy Misunderstood Again - Ted Castronova websnapr

"It's not a con game. It's a village-sized market. In fact it's a tourist attraction-type village: the big numbers of the people you see are one-time visitors[...] But it's not thick; it's tiny.
>30 days ago by PaulRaven, 1 User, more info save
http://www.guardian.co.uk/eu/story/0,,1995587,00.html

So that's where the €100 billion went websnapr

"All 27 EU countries will disclose data revealing details of some €100bn given in subsidies by the Eurotaxpayer every year to farmers, food companies, industrial regeneration schemes and the fish
>30 days ago by PaulRaven, 1 User, more info save
http://secondlife.reuters.com/stories/2007/01/19/second-life-sketches-penthouse-to-pavement/

Second Life Sketches: Penthouse to Pavement websnapr

"The first thing to note is that these sims are essentially cut off from the rest of Second Life. The water that surrounds them is an illusion — invisible walls close off the entire sim." Wa
>30 days ago by PaulRaven, 1 User, more info save
http://www.newscientisttech.com/article.ns?id=mg18925391.600&print=true

Slippery ships float on thin air websnapr

"Conjured up from thin air at the flick of a switch, this slippery blanket will help transport a fully laden tanker or container ship across the ocean at higher speed, and using far less fuel, th
>30 days ago by PaulRaven, 1 User, more info save
http://www.slnn.com/index.php/article/about/cleanitup.html

Clean it up! websnapr

"For the past month, SL residents have come to Dragonfly Oasis and have been able to pick up a broom or wash a window to earn some lindens." Exploitation of the disadvantaged in Second Life?
>30 days ago by PaulRaven, 1 User, more info save
http://www.secondlifeherald.com/slh/2006/11/its_official_an.html

It's Official -- Anshe Chung is a Millionaire! websnapr

"...she has accumulated the equivalent of over 1 million US$ in assets in Second Life. The bulk of these assets are in Anshe's virtual real estate holdings, which now include 550 simulators suppo
>30 days ago by PaulRaven, 1 User, more info save
http://www.venturebeat.com/contributors/2006/11/22/investing-time-and-money-in-virtual-worlds-caveat-emptor/

Investing time and money in virtual worlds: Caveat Empt ... websnapr

"In the last decades, we have seen the content business have to adapt to a frightening new reality: The cost to create a minute of content has risen exponentially, but the fair market value of a
>30 days ago by PaulRaven, 1 User, more info save
http://www.micropersuasion.com/2006/11/media_enter_sec.html

Media Enter Second Life But Its Potential Still Untappe ... websnapr

"...it's great to see marketers in place. Now we need more of our media partners joining us to complete the circle, perhaps giving rise to an advertising economy that is analogous to what lives o
>30 days ago by PaulRaven, 1 User, more info save
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