Some interesting comments on SL in relation to business. IBM's Ian Hughes is interviewed, along with some interesting comments from Rosedale on corporate metaverses / intraverses
"What you're looking at above is a Second Life screenshot that changes everything. It's a new, open source[-based] version of the SL viewer ..." Which runs in a web browser. The wall just go
"Katharine, which should surprise no one, is a British teenager who built this partly out of "boredom, wanting to talk to people in" Teen Second Life. Nothing like disrupting the entire
"...something that’s rarely if ever been seen in EVE before: a mega-corporation that’s beholden to its shareholders, a company that will publish financial statements, and whose first order of bus
" ... issued a press release warning the IRS to not tax participants in on-line games." Odds on they will anyway - wars against abstract nouns have to be funded somehow, after all. Via the S
"Note that the politicians aren't talking about virtual items in the game that have been converted to real dollars or other assets [...] Instead, they're looking at actually taxing the items with
"The preparations for the attack on the Interstellar Alcohol Conglomerate (IAC) began almost immediately after the Battle for 9UY." Description of a vast in-game operation by an EVE player;
"The Korean National Tax Service has announced they will be tacking on value added tax (VAT) to real-money transactions (RMT) in virtual worlds beginning 1 July." Yeah, good luck policing th
"We recently had the chance to talk to Cindy Jiang, head of marketing at HiPiHi, to understand a bit more what HiPiHi is about and how it aims to attract users."
"... it's the first attempt to synthesize current and emerging social, economic and technological trends around virtual worlds, immersive networks, and ubiquitous information."
"The Great Fissure represents a slight change in style, and greater ambition, in that the area is designed around a geologic feature, a deep canyon cut through the middle of the sim." My SL
"... the company is considering ways in which avatars might travel between virtual worlds while keeping their essential appearance and possessions intact."
"Before the tactics, a word of advice: personality. Yes, personality. Don’t try to please everyone. Don’t try to be someone you aren’t. True personality comes through, and it’s the most likely wa
"...the company that makes Eve ... says it will tackle the problem the way a democracy would. In what appears to be a first, the company plans to hold elections so that players can select member
"Obviously, in Second Life, no GPS is required, but based on my experience, there is still plenty of time spent seeking caches, particularly the difficult-to-find ones." Yuppie orienteering
"...I asked him some questions about his perspective on cooperation theories and how they apply to a Second Life setting and on corporate utilization of the medium."
"If given a choice between clear guidelines with firm restrictions, and fuzzy guidelines with questionable but somewhat more lax restrictions, I know which one I’d choose."
the question has always been open, at least to some ‘resident’s, as to whether owning Second Life means that the residents are thus the only ones with any right to govern it.
"A short, loaded phrase with enough shades of layered meaning to engender pleasure, satisfaction, worry and disgust. The phrase itself means a whole lot of different things, depending on context
"...the underworlds of porn and gambling are likely to go down in history for making some of the greatest contributions to emerging virtual worlds, including Second Life."
"Multiverse, the open virtual-world building platform complete with universal browser being developed by some early Netscape employees, has just won $4.175 million in funding..." Blimey.
"The appeal of Surface (etc.) for computing tasks, however, will be limited in many commonplace arenas ... the real market for multi-touch is in the world of the Metaverse, especially in the Aug