The Reality Mining research project has three aims: developing technology and algorithms for sensing, modeling, and changing human behavior. The sensing component is accomplished with mobile phone app
The explosion of communication technologies has made long-range interactions between individuals increasingly easy. Paradoxically this 'virtual' shrinking of the world, through constant access to cont
Port of Apache to Symbian operating system so it can run on Nokia (and other Symbian) phones. Saw Chris Heathcote give a demo of this port, called Raccoon.
iBuyRight is a mobile application that provides social, environmental and health information to consumers about the products they purchase. The objective of the iBuyRight project is to build a proof-o
Hunaja is an RFID access control system that enables users to remotely check who is logged in at a physical location by using the Web or a mobile phone. Hunaja was developed in 2001-2002 by Aula Coope
Pushpin technology consists of a broad collection of browser-centric, interactive mapping capabilities that has been under continuous refinement since 2001. It was developed by Placebase to support th
The Context Watcher is a mobile application developed in Python, and running on Nokia Series 60 phones. Its aim is to make it easy for an end-user to automatically record, store, and use context infor
Wanted Smiling is about moving social networks from the desktop to the mobile phone. Wanted Smiling solutions extend the existing on-line communities and Social networks from Virtuality to Reality.