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The Internet -- Life, or Just a Game?
Are Internet games and virtual worlds just an escape, or do they show us what people really want most out of life?Is The Internet Dangerous?
Should we try to control the content that appears on the Internet? Will the Internet have a disruptive effect on our society?Motorcycle and ATV Parts Microfiche
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Emailing, googling, blogging, uploading, etc everything this owes a measurable and material debt to first life. When one computes the amount of power normal 1st life electricity that is consumed to maRough Type: Nicholas Carr's Blog: Avatars consume as much electricity as Brazilians
Tony Walsh has, as others do, some doubts about whether Second Life is sustainable as a business. But he also poses another question that I hadn't come across before: "Is Second Life sustainableIBM, 'Second Life' open borders for virtual worlds | Tech News on ZDNet
IBM and Linden Labs, the operator of the Second Life virtual world, said on Tuesday they will work on ways to eventually let people use the a single online persona in different online servicesThe Electric Sheep Company
With over 50 full-time employees, The Electric Sheep Company is the largest company in the world dedicated to designing experiences and delivering add-on software for 3D virtual worlds.Virtual Goods: the next big business model
People spend over $1.5 billion on virtual items every year. Pets, coins, avatars, and bling: these virtual objects are nothing more than a series of digital 1s and 0s stored on a remote databasePhotos: IBM lifts lid on Web 2.0 tech | CNET News.com
Photo tour of some of the tech being worked on at IBM HursleyThe Cross-Media Self « Angela A Thomas
Very nice commentary on online identitySecond Life: Linden Lab begins a denial campaign - Valleywag
Playing to the magazine's love for entrepreneurs, Rosedale pointed out that there are 830 Second Life residents earning more than $1,000 a month, and there are more than $1.3 million worth of interperYOUNIVERSAL BRANDING | Branding in virtual worlds, metaverses, and online communities
"At the core of all consumer trends is the new consumer, who creates his or her own playground, own comfort zone, own universe. It's the 'empowered' and 'better informed' and 'switched on' consumVirtual marketers have second thoughts about Second Life - Los Angeles Times
Interesting thoughts on Second Life's potential lack of stickinesskybernetikos.com » Virtual Worlds (Part 1)
Kyb's not so sure about virtual worlds. Nice article, well-argued.Postcards from Second Life by Amy Wilson (Book) in Arts & Photography
Beautiful watercolours of places in Second Life. Very cool.Second Life in Real Life
Hilarious :-)reBang weblog » Blog Archive » SLorpedo: Reactable for a Virtual World
SLorpedo @ SLUK 07 coverage