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Lifeomics: Future Wellness Model
saved at 09.11.2010, by KimberleyRBarker, 1 UserVisual Studies » Neo Christopher Chung
saved at 09.11.2010, by KimberleyRBarker, 1 UserExpert Q&A: Video Games May Ease Pain
saved at 10.11.2010, by KimberleyRBarker, 1 UserHITLab Projects : VR Pain Control
saved at 10.11.2010, by KimberleyRBarker, 1 UserUSC Institute for Creative Technologies gets new building to amp up its military VR work -- Engadget
vr futureisnowsaved at 12.11.2010, by KimberleyRBarker, 1 UserVirtual reality helps researchers track how brain responds to surroundings | e! Science News
saved at 15.11.2010, by KimberleyRBarker, 1 UserWorld of Warcraft Social Network Launches
What next? A social network for MySpace users?saved at 07.11.2006, by iandelaney, 1 UserSecond Life update
"Linden Labs , the creators, announced they will be upping the cost of islands from $1250 USD to $1675 with monthly maintenance fees rising from $195 to $295 much to the annoyance of some memberssaved at 08.11.2006, by iandelaney, 1 UserGartner Says 80 Percent of Active Internet Users Will Have A ``Second Life'' in the Virtual World by the End of 2011
By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a "second life," but not necessarily in Second Life, according to Gartner, Inc.saved at 26.04.2007, by iandelaney, 1 User