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Jeff Howe talks crowdsourcing in Second Life

http://blog.wired.com/games/2006/11/qa_in_second_li.html

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  • PaulRaven
    "Instead of tasking a massive team of developers to create their content, the developer behind SL, Linden Lab, simply built an infrastructure and the content creation tools necessary for other pe
    PaulRaven on 09.11.2006 at 21:45

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