Jeff Howe talks crowdsourcing in Second Life
http://blog.wired.com/games/2006/11/qa_in_second_li.html
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“"Instead of tasking a massive team of developers to create their content, the developer behind SL, Linden Lab, simply built an infrastructure and the content creation tools necessary for other pe”
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Jeff Howe talks crowdsourcing in Second Life
"Instead of tasking a massive team of developers to create their content, the developer behind SL, Linden Lab, simply built an infrastructure and the content creation tools necessary for other pe
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